AI Insights · Timothy · July 2024
Top 5 Horror Games Performance in the Middle East - Q2 2024
Explore the performance of the top 5 horror game apps in the Middle East during Q2 2024, with insights on downloads, revenue, and active users.
During the second quarter of 2024, the top 5 horror game applications saw notable performance metrics across the Middle East on a unified platform, combining data from both iOS and Android. Here’s a closer look at the trends in weekly downloads, revenue, and active users for each of these popular horror games.
Identity V from NetEase Games demonstrated a fluctuating trend in weekly revenue, peaking at around $9.8K in the second week of April and settling at approximately $5.8K by the end of June. Weekly downloads showed a slight increase towards the end of the quarter, reaching 1.4K in the last week of June. The game maintained a stable number of weekly active users, hovering around 9.7K to 10.7K throughout the quarter.
Dead by Daylight Mobile by Behaviour Interactive Inc. saw a consistent weekly revenue, with a high of about $4.8K in mid-April and a steady figure of around $3.5K towards the end of June. Weekly downloads experienced a notable increase in mid-June, reaching 7.3K. The game also maintained a robust active user base, peaking at over 94.7K in the first week of April and stabilizing around 74.5K by the end of June.
Myths of Moonrise from STARFORTUNE INTERACTIVE ENTERTAINMENT TECHNOLOGY CO., LIMITED saw its weekly revenue peak at $5.4K in late April before stabilizing around $1.9K by the end of June. The game’s weekly downloads declined gradually, with 739 in early April dropping to 273 by the end of June. Active users showed a slight decline from 2.3K to around 1.8K over the quarter.
Mystery Matters by Playrix had a peak weekly revenue of approximately $3.2K in early April, which moderated to around $1.8K by the end of June. Weekly downloads dropped from 2.4K at the start of April to 446 by the last week of June. However, the game maintained a relatively stable number of active users, ranging from 5.9K at the beginning of April to 3.7K by the end of June.
Poppy Playtime Chapter 1 from Mob Entertainment, Inc saw its weekly revenue peak at around $1.2K in early April, with a stable figure of about $943 by the end of June. Weekly downloads were consistent, starting at 238 and ending at 178. The game’s active user base remained steady, fluctuating slightly around the 2.8K mark throughout the quarter.
These insights are based on data from Sensor Tower, offering a comprehensive view of the performance of these top horror games. For more detailed analytics and trends, visit Sensor Tower.